UX Knowledge Base

Fundamentals of UX Testing

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Fundamentals of UX Testing

Introduction

Building a mobile app is only half the battle... Once that's been accomplished it's time to move on to optimising your app and monitoring the behaviour of your app users. And with over 2.7 billion smartphone users and over 4 million apps worldwide, competition is getting fierce. In order to be successful, businesses have to stay sharp and offer a good mobile app experience to their customers. But how can they know if they're on the right track?

Here we are to help you optimise your app user experience by helping you with some of the pressing issues like-

  1. Who are your users?

  2. What is their onboarding experience?

  3. What are they looking for?

  4. How is the new upgrade received?

  5. Why are they not converting?

  6. What can we do to improve the customer experience?

And more...

Difference between UX Testing and Usability Testing

User experience testing is the process of collecting qualitative and quantitative data from the user, whilst the user is subject to all aspects of a service or product. Qualitative or quantitative data is collected from the user to improve ux and is done using various methods and usually with the aid of a tool or service.

Simply put, user experience is how you feel about every interaction you have with what's in front of you in the moment you're using the app. It includes measuring users' emotions, gaze movements, preferences, and all key details of behavior during and after use of the product.

Usability is the way of how a product can be used by users to reach specified goals. It addresses  whether or not you're able to achieve a task or goals with a product or service. Usability testing is aimed to uncover how much the product (app, website) is easy to use, understandable, is it able to satisfy the users needs effectively.

Many people confuse UX design with usability and vice versa. However, mobile app usability is an aspect of UX that plays into the overall relationship between user and product. UX defines all aspects of a user's perception of a mobile app, including usability.

Importance of UX Testing

Data  only shows part of the story. If you're only going by analytics, you're essentially guessing. Sure, it can be an educated, highly informed guess -- but you won't know exactly why things are happening on your site until you see real people using it.

A poor mobile app experience led to the following user reactions:

  • 48% are less likely to use the mobile app.

  • 34% switch to a competitor's mobile app.

  • 31% tell others about the poor experience.

  • 31% less likely to purchase from your company

  • 24% have a negative overall perception of the company.

UX testing gives companies unparalleled insights into the otherwise hidden lives of app users.UX analytics usually comes in the form of a software that integrates into companies' existing mobile apps to capture, store, and analyze the data. This data is vitally important to marketing, sales, and product management teams who use it to make more informed decisions. Without a UX analytics solution, companies are left flying blind. They're unable to tell what users engage with and why they leave. Thereby making your app more usable.

So analyzing the product's user-flow and overall UX will allow designers to discover many pain points and frustrations---to walk a mile in the users' shoes and uncover opportunities that will improve the product's user experience overall.

UX testing advantages

  1. Helps uncover UX issues from an early stage.

  2. Helps improve end-user satisfaction

  3. Makes your app highly effective and efficient

  4. Helps gather true feedback from your target audience who actually use your app. You do not need to rely on "opinions" from random people.

  5. Improve retention and thereby your revenue

UX Testing Checklist

The primary goal of the UX testing is to find crucial UX problems before the app is launched. Following things have to be considered to make a testing success:

  • Start early - Start the UX testing during the early stage of design and development

  • Target audience -Select the appropriate users to test the app(Can be experts/non-experts users/50-50 of Experts and Non-Experts users)

  • Testers need to concentrate on  critical  & frequently used functionalities of the system.

  • Educate Designers and Developers that this testing outcomes is not a sign of failure but it's a sign of Improvement

UX metrics you should be tracking

User experience is very subjective by nature.We can measure its effects on product engagement (e.g. pageviews, time spent, etc.) and conversions (signups). But how do we directly measure and benchmark UX?

The old paradigm of mobile analytics is geared more towards measuring progress against business goals. While still useful, they're lagging indicators of UX decisions.

Common metrics include:\ Pageviews- Number of pages viewed by a single user.\ Uptime- The percentage of time the website or application is accessible to users.\ Latency- The amount of time it takes data to travel from one location to another.\ Active users- The amount of unique users to interact with the app like daily active users(DAU), weekly active users(WAU), monthly active users(MAU) etc.\ Earnings- Revenue generated by the app.

While businesses should still track these metrics, it has to be remembered that they lack context for measuring UX. For example, an average time on an app of 5 minutes might mean users are highly engaged -- or just aren't finding the content they need.

User-centered metrics are hard to come by. Either the parameters are too generic to be useful, or too specific to be applicable across the board.